![]() Think function (thinkfunction) (in all games since ) ( also in ) Name of the function within this entity's script that'll be called automatically every 100 milliseconds, or a user-defined interval if the function returns a number. Scripts executed on the worldspawn entity will be placed in root scope. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions. Entity Scripts (vscripts) (in all games since ) ( also in ) Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. ![]() ![]() Effects (effects) !FGD Combination of effect flags to use. Tip: Changing this on runtime still has use, like making matching an entry in S_PreserveEnts will persist the entity on new rounds! Flags (spawnflags) !FGD Toggles exclusive features of an entity, its specific number is determined by the combination of flags added.
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